![]() It receives input from any given Audio Source A component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer. At the end of the calculation, the nature is taken into account.The Audio Listener acts as a microphone-like device. Each nature raises one stat while lowering another (the neutral natures raise and lower the same stat rendering them inert). Naturesįinally, Natures are the other attribute which have a permanent affect on the stats. This means that even if you have maxed out a stat in EVs but it's still say Level 10, you'll only notice a minimal stat increase. As you increase in level, the stats get increased by 2% of the Base Stat value and 1% of the combined IV and current EV value. The Level of your Pokémon is also vital in the calculation of the Pokémon stats. The dispersal of these values is completely up to you so it can help you make the most out of your Pokémon. This corresponds to 63 more stat points at Level 100. However, as that is not divisable by four, it's best to take it to 252 when maxing a stat. You can only have 510 Effort Values on any one Pokémon, corresponding to a maximum of 255 on two stats. However, there are limits on the Effort Values you can have. For every 4 EVs earned in a particular stat, you get 1 extra stat point at Level 100. You earn Effort Values by battling Pokémon, with each Pokémon giving a different set of EVs to the Pokémon that defeats it. However, unlike IVs and Base Stats, EVs are totally customisable. Effort ValuesĮffort Values are another set of values utilised to determine a Pokémon's stat. As there are six stats and thirty one possible values for each stat, there are 1,073,741,824ĭifferent IV combinations making sure that you will pretty much never have a Pokémon exactly the same as another one of the same species. If you have a Pokémon with a high IV, you will have the ability to pass it down via breeding, however that means is pretty much random. ![]() Technically, apart from seeing their effect, they are a hidden value which you have little to no control over. ![]() The value ranges from 0 to 31 and each value corresponds to one single stat point at Level 100. Individual Values are a specific value that each Pokémon has one each of its six stats. However, as each species has a different, this means that if say you have two Meganium, their stats will not be radically different if untrained. These stats help determine the total stats when the Pokémon is at a specific level. Each Pokémon species has their own unique set of base stats. There are many ways in which the stats are determined Stat Calculationīase stats are the core of the whole stats. There are six stats in total that you can fully manipulate and two alternate stats which always have a set value at the beginning of the battle, until they get affected by attacks that is. As such, this page is to help you understand the way stats are calculated, what affects them and how to boost them and hinder your opponents. If you have a Pokémon with great attacks, yet not so good stats, you are destined to lose the battle, even if you have type advantages. Stats are one of the most important things in the Pokémon games. ![]() Black: Victini & ReshiramWhite: Victini & Zekrom.Pokémon Ranger & The Temple of the Sea!.Mystery Dungeon - Explorers of Time & Darkness.Mystery Dungeon: Blazing, Stormy & Light Adventure Squad.Pokémon Battle TrozeiPokémon Link: Battle. ![]()
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